Today was basically the opposite of yesterday in which we had a lot of material to catch up on.
To begin the day, we had our postgame analysis:
3 big ideas:
1. Acceleration (m/s[squared]) = change in velocity/change in time
2. In a position vs. time graph, slope = velocity aka change in position/change in time
3. ***In a velocity vs. time graph, the slope = acceleration; the area = change in x - total distance travelled
3 BIG EQUATIONS: y=mx+b
1. x[f] = vt + x[i]
2. v = at + v[i]
3. x[f] - x[i] = vt + 1/2a[t^2]
Then, we moved on to the motion analysis lab in which we saw acceleration, velocity, and position are all interconnected by capturing slow motion video of our cart accelerating, then decelerating on the ramp.
Next, we received some new intersting kinematics problems where we applied our newly learned equations and whiteboarded our individual problems.
Lastly, to end the day on a quiet note, we took the time to reassess at most 4 standards from the collisions test taken yesterday. Personally, I only chose to reassess 3.1.
Real world connection:
Cars are a perfect example of how velocity, acceleration, and position are all connected. The acceleration of a car is determined by how fast it can become within a certain amount of time. As a result, the word acceleration is tossed around much more frequently in the world of cars compared to velocity.
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